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MarketGlory - Winning real money

MarketGlory is more than a game, it is a replica of the world we live in. The complexity of this project comes, therefore, from the way it implements aspects of the economical, political, military, and social reality in the virtual space. Success here, as well as in the real life, depends on each user's strategy and on his capacity of understanding the multitude of factors that influence the relations between the various segments of the game. 

MarketGlory offers equal opportunities to all those who register, although the way in which each chooses to take advantage of these opportunities is not the same, and that is why there are differences between the results users achieve - thousands of users have obtained profit without investing, thousands have multiplied the invested amount, but also the decisions some took have lead to financial loss. In other words, success in MarketGlory is a product of the strategy each user adopts. A long-term strategy, designed after evaluating the supply and demand relationship, as well as the consequences of taking part in a War will most probably lead to financial profit, to which the benefits of having referrals also add. Of course, there are risks involved, too, and while some users are willing to take a risk, some are more cautious. In MarketGlory, as in the real life, the outcome of situations that involve risks is less predictable, but a well-informed player, one that understands the dynamics of the MarketGlory world, and follows how the other users' actions impact on the game, is less inclined to take not so profitable decisions. 

In the same time, the users ability to communicate with each other and their willingness to work together can lead to an increased profit. War is probably the best example to demonstrate the efficiency of collaboration amongst players. Large amounts of goods are consumed in a War, goods that have to be bought from the Local Market - therefore, the War encourages the production of raw materials, the production of these materials implies that salaries are paid to workers, and afterwards, the final products are sold. In this situation there is an increase in the Government's income, and this means that the bonuses offered to users also increase. War is one of the most profitable segments of MarketGlory, and note that each MarketGlory territory offers a productivity bonus. 

In conclusion, MarketGlory offers all the users the freedom of designing their own strategy, and does not influence in any way the users' choices. Nevertheless, users have available a series of methods to help them get familiarized with the MarketGlory project. MarketGlory has been on the market for almost four years, and its fundamental principles are those of complete transparency, and of free communication. The documentation of the game, the in-game menus, the Forum, the Facebook page, the video tutorials, as well as the possibility of opening a ticket to ask for specific information are all meant to help users understand this project in order to create their own strategy.

 

If you have any questions do not hesitate to contact me on facebook         or to send me a message (see page "Join Us")

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